Minecraft 1.15 Major Mob Spawning Changes Are Coming!

Subscribe To Stealth, http://bit.ly/yrRXw5
Previous Video: https://youtu.be/1oxaRo3nmks
Become A Member! https://www.youtube.com/channel/UCQqqKII7lXI4xpR9In-kQtg/join

Please hit the like button if you enjoy the video. It helps me out a lot!
My Twitter- http://bit.ly/w5vI5X
Fortnite Support A Creator Code "Blackstealth01"
Discord- https://discord.gg/8wJNzAc
My Instagram- https://instagram.com/blackstealth1
My Twitch- http://www.twitch.tv/Darkstealth
My Facebook- http://on.fb.me/zD31Li
Snapchat- TheRealStealth
Business Email- StealthBusinessInquiries@Yahoo.com
Xbox Club “Xbox Stealth Army”
Playstation Community: "Playstation Ninja Army"
My T-Shirt Shop- https://teespring.com/stores/stealth-2
Second T-Shirt Shop- http://Blackstealth.spreadshirt.com
Donate- https://goo.gl/YfGIjr
2nd Channel - https://goo.gl/h9AFML

#StealthArmy #Minecraft #MobChanges

Here are some of the community comments and observations made regarding mob spawning in Minecraft.

A balanced mob spawning system is needed with consistent spawning rules. This would mean that during regular gameplay mob spawning is challenging, but not overwhelming.

Additionally, with balanced and consistent spawning rules, players should be able to pinpoint where mobs will spawn, and utilise that information so that effective spawning platforms and farms can be made.

Slimes should spawn frequently in swamps and slime chunks.
Endermen should spawn readily on spawning platforms built in the end.
Wither skeletons should be regularly spawning in Fortresses.
There should be a steady supply of hostile mobs spawning in caves around the player, making the game more interesting and challenging as they explore.
Mobs should despawn when out of range of the player, so they don’t hog the mob cap unnecessarily. (Currently they only despawn if they are within a narrow band at a certain distance from the player.)
Hostile mobs should despawn unless they have had significant interaction with the player (not just because the mob has looked at the player, for example).
Drowned mob spawning should be balanced, as they spawn too often, hindering the spawning of other mobs.
Passive mobs should spawn steadily around the player, so that resources can be gathered as needed.
Mobs should not spawn if they are beyond a certain distance vertically from the player (The current behaviour effectively breaks traditional mob spawning platforms built in the sky, or in slime chunks)

Hello, my name is Stealth and on this channel you will find daily PE, PS4, PS3, Wii U, Xbox 360, Xbox One, Java & Windows 10 videos. I love playing games and sharing my adventures with my friends and subscribers. If you enjoy exciting gameplay commentaries then please click that subscribe button for daily content. I hope to see you around. Take care!

Minecraft 1.15 Major Mob Spawning Changes Are Coming!